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  1. LinceWorks/SimpleVR LinceWorks/SimpleVR Public

    Unity3D VR Framework.

    C# 27 6

  2. Unity Camera Fader. Tested with defa... Unity Camera Fader. Tested with default render. Just add CameraFade component to the camera and call CameraFade.In and CameraFade.Out from anywhere using the namespace CameraFading.
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    using UnityEngine;
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    using System.Collections;
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    namespace CameraFading
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    {
  3. Simple pool for Unity. Change Stack ... Simple pool for Unity. Change Stack to Queue to avoid reuse last used prefab (useful with active despawned GameObjects);
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    ///
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    /// Simple pooling for Unity.
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    ///   Author: Martin "quill18" Glaude (quill18@quill18.com)
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    ///   Extended: Simon "Draugor" Wagner (https://www.twitter.com/Draugor_/)
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    ///   Extended: Daniel Castaño Estrella (daniel.c.estrella@gmail.com)