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Once Upon a Time in Arabia (Critical IF Gamebook) implemented with Simple DirectMedia Layer (SDL) Library

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Once Upon a Time in Arabia (Critical IF Gamebooks)

C/C++ CI License: GPL v3 Release

This is an implementation of the Once Upon a Time in Arabia game book (Critical IF Gamebooks) by Dave Morris. The game is written in C/C++ and uses the Simple DirectMedia Library (SDL).

Planned Features

  • Keyboard friendly with Mouse and Gamepad support (DONE)
  • Fully digitized gameplay (DONE)
  • Quality of life improvements to record keeping (PARTIAL)
  • Load / Save game at any point (DONE)
  • Sound
  • Multiplatform Linux/Windows/OSX (PARTIAL)

Current Progress (Screenshots)

Title screen

Title Screen

About screen

About Screen

Create Character

Create Character

Story screen (Main interface)

Story Screen

Copyright Information

DEDICATED TO ERIC GOLDBERG

A Critical IF gamebook

Originally published 1994 by Reed Consumer Books under the title Twist of Fate
Revised edition published 2013 by Fabled Lands Publishing an imprint of Fabled Lands LLP

Text copyright (c) 1994, 2013 Dave Morris
Map copyright (c) 1994 Leo Hartas
Interior Illustrations (c) 1994 Russ Nicholson
Cover by Jon Hogson (c) 2013 Fabled Lands LLP

The author has asserted his moral rights.

ISBN 978-1-909905-03-0

Bugs

Feel free to report any bugs, issues, and/or suggestions. Thanks!

Other Gamebooks implemented with SDL

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Once Upon a Time in Arabia (Critical IF Gamebook) implemented with Simple DirectMedia Layer (SDL) Library

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