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Currently the system that is responsible for texture loading isn't that that flexible, it won't update the Handle<Image> if the Handle<SpriteSheet<T>> changes on the entity and texture loading is on.
I am not sure if its a good idea to replace the texture in this circumstance, it might be better and more efficient to instrct the developer to remove the Handle<Image> if they are changing the Handle<SpriteSheet<T>> on the entity, then the absense of a Handle<Image> could trigger the loading functionality.
The text was updated successfully, but these errors were encountered:
Currently the system that is responsible for texture loading isn't that that flexible, it won't update the
Handle<Image>
if theHandle<SpriteSheet<T>>
changes on the entity and texture loading is on.I am not sure if its a good idea to replace the texture in this circumstance, it might be better and more efficient to instrct the developer to remove the
Handle<Image>
if they are changing theHandle<SpriteSheet<T>>
on the entity, then the absense of aHandle<Image>
could trigger the loading functionality.The text was updated successfully, but these errors were encountered: