Cross-platform streamproof ESP hack for CS:GO. Currently supports Windows and Linux.
Microsoft Visual Studio 2019 (preferably the latest version), platform toolset v142 and Windows 10 SDK are required in order to compile GOESP. If you don't have ones, you can download VS here (Tools and Windows SDK are installed during Visual Studio Setup).
- CMake 3.13.0+
- gcc and g++ 10 or clang 10+
- SDL2 library
Below are example commands for some distributions to install the required packages:
sudo apt-get install cmake gcc-10 g++-10 libsdl2-dev
sudo pacman -S cmake gcc g++ sdl2
There are two options of downloading the source code:
Without git
Choose this option if you want pure source and you're not going to contribute to the repo. Download size ~600 kB.
To download source code this way click here.
With git
Choose this option if you're going to contribute to the repo or you want to use version control system. Git is required to step further, if not installed download it here or install it from your package manager.
Open git command prompt and enter following command:
git clone https://github.com/danielkrupinski/GOESP.git
GOESP
folder should have been succesfully created, containing all the source files.
Open GOESP.sln
file, select Release configuration and press CTRL+B.
Execute the following commands in the main GOESP directory:
mkdir Release
cd Release
cmake -D CMAKE_BUILD_TYPE=Release ..
make -j $(nproc --all)
Press INSERT while focused on CS:GO window.
Of course. After installing new font you have to unload and load GOESP again.
Nope. Functions GOESP hooks are:
on windows:
- DirectX Present & Reset from overlay
- SetCursorPos from overlay
- game window WNDPROC
on linux:
- SDL_PollEvent
- SDL_GL_SwapWindow
GOESP hooks game overlays and draw things using them. Currently supported overlays are Steam and Discord.
Nope, but you have to use 'Game capture' instead of 'Window capture' or 'Desktop capture'. Also remember to uncheck 'Capture external overlays' option in your recording software.
Yes, GOESP shouldn't collide with any other game modification.
Copyright (c) 2019-2021 Daniel Krupiński
This project is licensed under the MIT License - see the LICENSE file for details.