nodejs.org by the OpenJS Foundation builds on the merged community's past website projects to form a self-publishing, community-managed version of the previous site.
On a technical level, inspiration has been taken from the iojs.org
repo while design and content has been migrated from the old nodejs.org repo. These technical changes have helped to facilitate community involvement and empower the foundation's internationalization communities to provide alternative website content in other languages.
This repo's issues section has become the primary home for the Website WG's coordination efforts (meeting planning, minute approval, etc).
There are two ways to contribute to this project. The first is submitting new features or fixing bugs and the second is translating content to other languages.
In both cases the workflow is different, please check how it is done in each case.
Please contribute! There are plenty of good first issues to work on. To get started, you have to fork this repo to your own GitHub account first. Then open up a terminal on your machine and enter the following commands:
git clone https://github.com/<your user name>/nodejs.org.git
cd nodejs.org
npm install
npm start
This will start the development server on http://localhost:8080/en/
. This should reload automatically when you make changes to the code, but no code is perfect, so sometimes you may need to restart it. :)
If you want to submit a new feature or a bugfix, the best way is to create the changes in a separate branch, e.g.: git checkout -b feature/mycoolfeature
. This will make it easier for you to submit a pull request and get your feature merged.
If you want to help translate to other languages or improve existing translations, it isn't necessary to work from Github. You can and should do it through Crowdin, this is the correct workflow.
Crowdin is an online tool that facilitates the user experience for the translator, here is more information:
Website translations are handled via Crowdin.
To help with localization, please read the TRANSLATION guide.
- Page templates are in
/layouts
- Global styles are in
/layouts/css
- Global static files are in
/static
- All content is in
/locale
- Initial development usually happens in English:
/locale/en
/locale/{{locale}}/site.json
is where global localization information lives.- All content is in Markdown and is per locale.
- The top of each Markdown file is a block of YAML for page specific localization information that is passed to various templates.
- The bulk of the Markdown content for each page is referenced as
{{{content}}}
in the corresponding template.
- Initial development usually happens in English:
DEFAULT_LOCALE={{locale}} npm run serve
builds only the files present in the specified locale folder (will display 404 status code if file is not present)DEFAULT_LOCALE={{locale}} npm run serve -- --preserveLocale
builds the files present in the specified locale folder and adds the pages present in the English locale that are missing.npm run serve
builds all languages and returns 404 when a file is not present in the current localenpm run serve -- --preserveLocale
builds all languages and adds the pages present in the English locale that are missing.- Multiple locales can be built by using comma separated values in the
DEFAULT_LOCALE
variable. i.e:DEFAULT_LOCALE=en,es,it
Full setup is in https://github.com/nodejs/build/tree/master/setup/www minus secrets and certificates. The webhook is setup on GitHub for this project and talks to a small Node server on the host which does the work. See the github-webhook package for this.
The Website Working Group is primarily concerned with the code and overall structure of the website.
The content of the website comes from a variety of working groups (Evangelism, Core, i18n, etc). The Website WG defers to these WGs on matters of content and routinely adds collaborators from these working groups as they add and improve content on the website. In other words, the Website WG is not an editorial Working Group except when no other Working Group has taken responsibility for a content area.