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The above results in the ability to have ghost scripts that continue using their ram even after they are killed, and also results in a possible exploit where a player can ||have two scripts switch args, and kill the one with fewer threads to remove the ram cost from the one with more threads||.
Minimal scripts to reproduce the issue
export let main=ns=>ns.args.push(1);
Script above will not show up on the Active Scripts page but will show up using ps and will continue to consume ram.
The above results in the ability to have ghost scripts that continue using their ram even after they are killed, and also results in a possible exploit where a player can ||have two scripts switch args, and kill the one with fewer threads to remove the ram cost from the one with more threads||.
Script above will not show up on the Active Scripts page but will show up using
ps
and will continue to consume ram.Steps to reproduce
Run the above script
Version of the game: Bitburner v2.0.0 (8e859d8)
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