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A small Minecraft-like game written from scratch in C++ with OpenGL.

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daniilsjb/minecraft-clone

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Minecraft Clone

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Features

This repository contains a small Minecraft clone I did as a side-project to practice my OpenGL and game development skills. The project doesn't use a game engine, and only contains necessary libraries for dealing with OpenGL. The goal was to build a simple but playable version of the game in about a week from scratch, and then slowly keep adding more features on top. So far, the game has:

  • Infinite world made up of chunks
  • Ability to destroy and place blocks with ray casting
  • Procedural terrain generation using homemade Perlin Noise implementation
  • Water and various other transparent and translucent objects
  • 2D objects, such as flowers

There is still much to be done, including more features and optimizations, better architectural decisions, and visual improvements. I am planning to keep updating this repository, so stay tuned if you are interested.

Building

In case you'd like to build this project, make sure you have a C++20 compiler, CMake, and git:

# Clone the repository with all the dependencies
git clone --recurse-submodules https://github.com/daniilsjb/minecraft-clone
cd minecraft-clone

# Run CMake to build it
mkdir build
cd build
cmake ..
cmake --build .

When running the executable, make sure that the res directory is located within the same folder.

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A small Minecraft-like game written from scratch in C++ with OpenGL.

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