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RD42 edited this page Nov 2, 2024 · 2 revisions

The 0.3 Branch

Version 0.3x

Release Date: 31/01/2013

  • A new model preview system] allows servers to show images of player skins, vehicles, and object models (including weapons) on-screen.
  • The draw distance of objects can be set to any distance (with CreateObject), which can be used to reduce pop-in in custom areas.
  • Improvements to object and material colour changing.
  • A better synced animation for players carrying objects (SPECIAL_ACTION_CARRY).
  • Vehicle friendly fire system for servers that use teams (EnableVehicleFriendlyFire).
  • Some new hat and hair objects added.
  • Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.
  • An hourglass icon will now appear beside paused players' nametags (can be toggled with /nametagstatus).
  • Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour and not synced. The entire colour set has been revamped.

Version 0.3e

Release Date: 08/05/2012

  • Many minor bug fixes including security updates.
  • Loads of new objects for mapping, including walls and houses.
  • Servers can now change the textures and colours of objects.
  • New scripting features for greater control over the game's camera.
  • New tools make it easier to edit attached objects.
  • New animation and model for being cuffed/arrested.
  • Text functions for creating custom signs.
  • Servers have the ability to enable the mouse cursor so you can click on images/text.

Version 0.3d

Release Date: 01/12/2011

  • Support for Shoutcast/Icecast audio streams.
  • Major performance improvements and smoother game-play.
  • Improvements to sync, including vehicle passengering and motorbikes.
  • New models, including a replacement mall, hot air balloon, fireman hats.
  • You can surf on objects attached to moving objects and objects attached to vehicles.
  • Servers can remove static buildings from the map.
  • Moving objects can now rotate smoothly.
  • Many new scripting functions and callbacks for SA-MP servers.

Version 0.3c

Release Date: 29/12/2010

  • A redesigned car license plate system
  • Particle objects for effects like fire
  • Includes new and re-worked models like hats and glasses which can be worn
  • Includes new stunting objects and buildings
  • Improved vehicle/object surfing
  • The vehicle engines and lights can now be controlled by the server
  • You can now passenger drive-by with almost any weapon
  • Font colour changing in the chat and dialog boxes
  • Quite a few server scripting improvements and bug fixes also

Version 0.3b

Release Date: 21/08/2010

Client:

  • Added /headmove command to disable/enable player head movements locally
  • Negative player score in the browser will show as 0
  • Removed the ability of the player to pick up objects in houses like TV's and stereos
  • Fixed issue with weapon aiming vectors across different screen resolutions
  • Fixed issue with player 3D text labels not showing after gamemode restart
  • Fixed crash if you quit the game while spectating a player
  • Fixed error in browser with samp:// URL when the port was 5 characters long
  • Fixed name tag rendering on RC vehicles
  • Fixed issue with pickup streaming when the player dies
  • Added head movement incar
  • Chat logging
  • Improved player and animation syncing
  • Improved vehicle syncing
  • Files, including screenshots, now save to '/My Documents/GTA San Andreas User Files'
  • No restrictions on screen resolution size
  • Any frame limiter changes are now saved
  • Chat time-stamping with the /timestamp command

Server:

  • forcesync (0-2) option for ApplyAnimation
  • Upgraded sqlite version to 3.7.0.1
  • Added server password resetting when console input is 'password 0'
  • Improvements to GetPlayerWeaponData and GetPlayerAmmo
  • New vehicle velocity and rotation functions
  • Ability to track all applied animations using GetPlayerAnimationIndex
  • Players can be scripted to hold objects
  • A threaded HTTP client for pawn (beta)
  • New object limit of 400
  • The ability to change the draw distance of objects (up to 300 units)
  • NPCs can now record custom set animations
  • Increased PVar lookup speed

Version 0.3a

Release Date: 17/10/2009

  • Up to 500 players per server and up to 2000 vehicles.
  • New mouse driven scoreboard, chat and other UIs.
  • Visible vehicle damage and vehicle repairing.
  • NPC bots that can drive trains, planes and more.
  • Completely server controlled game play.
  • Improved sync including vehicle surfing.
  • Many new scripting features.
  • Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!
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