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Humans lose when HQs are under construction. Contributing to this problem is that players and the server each evaluate winning conditions. Even if the server mods correctly prevent humans from losing when an HQ is under construction, the players will register it as a loss. May need to do something kludgy like make a hidden, underground HQ that remains alive to prevent players from thinking the game is over.
The text was updated successfully, but these errors were encountered:
- Mod intended to prevent a loss when an HQ was under construction
- Mod did this correctly, BUT the game clients were also doing the same loss calculation (independent of the server), leading to some comically bad scenarios where music keeps playing endlessly and the game gets stuck because the server doesn't want the round to end but the clients do
- Workaround for #40 is to temporarily remove this functionality from the mods until a better solution is found
Humans lose when HQs are under construction. Contributing to this problem is that players and the server each evaluate winning conditions. Even if the server mods correctly prevent humans from losing when an HQ is under construction, the players will register it as a loss. May need to do something kludgy like make a hidden, underground HQ that remains alive to prevent players from thinking the game is over.
The text was updated successfully, but these errors were encountered: