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Releases: data-bomb/Silica

v972

08 Sep 20:28
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Fix for Surrender Disrupting Game/AI

- Previously the !surrender command would destroy all construction sites, structures, and units, which could cause significant disruption when a team had a lot of destroyed objects on a 50+ player server
- The new method only destroys critical objects (e.g., HQ, Queen, Nest, etc.)

v971

08 Sep 15:16
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Adjust Surrender Feedback Text

- Adjusts the feedback text to account for Surrender_CommanderImmediate. If this is set to false then it will no longer say 1 commander is needed

v970

08 Sep 15:03
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Adds Surrender Mod Options for Voting

- Adds preference "Surrender_CommanderImmediate" (default: false), if this is enabled then whenever the commander does !surrender then it will immediately trigger the surrender regardless of a team vote
- Adds preference "Surrender_Vote_PercentNeeded" (default: 0.35), is the percentage of the teammates needed for a surrender to be processed

v968

06 Sep 23:42
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What's Changed

Full Changelog: v938...v968

v938

17 Aug 18:49
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Allow Spaces in Name for Offline Banning

- Allows spaces in the name when using the !banid <steam64> <name> command

v937

04 Aug 18:23
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Fix for Continuous Repair of Vehicles

- A bug may cause some vehicles to continue to repair after leaving the Light Vehicle Factory repair zones under certain situations

v936

03 Aug 22:53
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Allow Adding Mod Admins for Game Admins

- Allows using sam_addadmin on a player who already had game admin powers

v935

29 Jul 01:42
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Allow Repeated Commanders for Lottery (Sometimes)

- When selecting a commander the lottery normally removes an applicant who has recently served as commander. However, if there is only a single applicant on a given team then it will skip this step and allow serving as commander for multiple successive rounds

v934

28 Jul 21:27
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Remove Player Team Reset

- Removes manual mod reset of a player's team because the game was updated to does this in the ClearGame method

v931

27 Jul 21:16
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Adds Time Manipulation Features

New Time of Day mod with the following:
- Sets the time at the beginning of each round to the local server time
- Creates a time command (!time [0.0 - 23.99]) to force the time to a specific 24-hour value
- Allows server hosts to modify the ratio between day and night (default: 75% of time spent during the daylight) (preference: TimeOfDay_DayLight_Ratio)
- Allows server hosts to modify the length of the day in real-life minutes (default: 120 minutes = 1 day) (preference: TimeOfDay_LengthOfDay_InRealMinutes)