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Setting up your Development Environment (Eclipse, Intellij IDEA)
Libgdx projects use Gradle to manage dependencies, the build process, and IDE integation. This allows you to develop your app with whatever development environment you prefer. Best of all: your team mates can use a different dev environment while working on the same project! Just don't commit your IDE specific files to your source control. The .gitignore
file contained in libgdx projects will take care of that if you use Git.
To develop your application via Eclipse, you need to install the following pieces of software.
- Java Development Kit (JDK)
- Eclipse, the "Eclipse IDE for Java Developers" is usually sufficient.
- Android SDK, you only need the SDK, not the ADT bundle, which includes Eclipse. Install all platforms via the SDK Manager!
- Android Development Tools for Eclipse, aka ADT Plugin. Use this update site: https://dl-ssl.google.com/android/eclipse/
- Eclipse Integration Gradle, use this update site: http://dist.springsource.com/release/TOOLS/gradle
To additionally target iOS
- A Mac, iOS Development does not work on Windows/Linux thanks to Apple.
- The latest XCode, which you can get from the Mac OS X App Store for free
- RoboVM, simply install the Eclipse plugin. Make sure to update the plugin frequently!
Once all of these tools are installed, proceed to creating your project
To develop your application via Intellij IDEA, you need to install the following pieces of software.
- Java Development Kit (JDK)
- Intellij IDEA 13+, the Community edition is sufficient
- Android SDK, you only need the SDK, not the ADT bundle, which includes Eclipse. Install all platforms via the SDK Manager! You also have to create an environment variable called ANDROID_HOME, which points at your Android SDK installation directory!
To additionally target iOS
- A Mac, iOS Development does not work on Windows/Linux thanks to Apple.
- The latest XCode, which you can get from the Mac OS X App Store for free
Once all of these tools are installed, proceed to creating your project
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Developer's Guide
- Introduction
- Goals & Features
- Community & Support
- Contributing
- Games Built with Libgdx
- Prerequisites
- Gradle Project Setup, Running, Debugging and Packaging
- Project Setup, Running & Debugging
- Third Party Services
- Working from Source
- Using libgdx with other JVM languages
- The Application Framework
- A Simple Game
- File Handling
- Networking
- Preferences
- Input Handling
- Memory Management
- Audio
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Graphics
- Configuration & Querying Graphics ??
- Fullscreen & VSync
- Continuous & Non-Continuous Rendering
- Clearing the Screen
- Take a Screenshot
- OpenGL ES Support * Configuration & Querying OpenGL ?? * Direct Access ?? * Utility Classes * Rendering Shapes * Textures & TextureRegions * Meshes * Shaders * Frame Buffer Objects
- 2D Graphics * SpriteBatch, TextureRegions, and Sprite * 2D Animation * Clipping, with the use of ScissorStack * Orthographic camera * Mapping Touch Coordinates ?? * Viewports * NinePatches * Bitmap Fonts * Distance field fonts * Using TextureAtlases * Pixmaps * Packing Atlases Offline * Packing Atlases at Runtime * 2D Particle Effects * Tile Maps * scene2d * scene2d.ui * Skin
- 3D Graphics * Quick Start * Models * Material and environment * 3D animations and skinning * Importing Blender models in LibGDX * Perspective Camera ?? * Picking ??
- Managing Your Assets
- Utilities
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Math Utilities
- Interpolation
- Vectors, Matrices, Quaternions
- Circles, Planes, Rays, etc.
- Path interface & Splines
- Bounding Volumes ??
- Intersection & Overlap Testing ??
- Physics
- Tools
- Extensions
- Deploying your Application
- Building Libgdx ??
- Known Issues
- Articles
- Deprecated (May be outdated)