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fix custom mode mods sometimes persisting between runs (issue #271) #306

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merged 1 commit into from
Jun 17, 2021

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When a custom mode run is started with any modded character's "character cards" or a modded character run is started with any "character cards" mod, then abandoned, the mod will still count as active when a new non-custom mode run is started during the same runtime. This aims to fix it by using the proper ModHelper call, as well as defining those custom mode mods as proper Dailys

When a custom mode run is started with any modded character's "character cards" or a modded character run is started with any "character cards" mod, then abandoned, the mod will still count as active when a new non-custom mode run is started during the same runtime. This aims to fix it by using the proper ModHelper call, as well as defining those custom mode mods as proper Dailys
@NellyDevo NellyDevo changed the title fix custom mode mods sometimes persisting between runs fix custom mode mods sometimes persisting between runs (issue #271) Jun 13, 2021
@kiooeht kiooeht changed the base branch from master to develop June 17, 2021 02:40
@kiooeht kiooeht merged commit 299a2ca into daviscook477:develop Jun 17, 2021
@NellyDevo NellyDevo deleted the FixCustomModeModsPersisting branch November 24, 2021 10:48
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