NewDarkAge v1.5.10
Version v1.5.10
Major Changes
New Horde Unit for Cultist Countries
New Naval Unit for Dagonic Shores
Mobilization Options based on Esoteric Goods
Releasable African Cult Colonies
Minor Changes
New 'Maritmes' Journal, replacing and expanding New Brunswick decisions
Add 'Lot. No. 249' (A C Doyle) potential Cultist Agitator - Bellingham
Add 'Professor Challenger'
Convert Herbert West 'Tonic' to Mobilization Option from Country Modifier
Add 'Cultist Robes' and refactored Masks to not use base game 'gene' files
Character Interaction to 'Adopt Cult Culture'
Cult Countries will start with slavery if not already existing in forming country.
'Red Death' Spread - reverse uno protection on Native American states. Tweak modifiers to increase mortality.
Bug Fixes
Restrict effects of Historic Events to source country.
Reduce 'Free Worshipper' chance of being cultist.
Fix Leng creation upon Heavenly Kingdom displacing China
Fix 'load screen 9'