0.6
Pre-release
Pre-release
- Added framework for non-combat events
- Added first non-combat event: Deep Sleep
- Added top-bar with player status and current decklist
- Reduced the game size to 20MB (from 100) by using lossy compression on the backgrounds
- Fixed last enemy dying from doubt breaking the combat-end
- Some disturbing art
- Fixed expiry on confusion
- Added the first archetype icon in the new game menu
- Made card/hand layout control-based
- Deck/Discard/Forgotten piles are smaller
- Added way to see the deck contents
- Added polygon-art for the fearmonger (Credit to insomniacUNDERSCORElemon)
- Improved Shaders
- Improved Highlights
- Added better default Godot sprite
- Added overcoming animation to The Laughing One (Credit to insomniacUNDERSCORElemon)
- Fixed journal not refilling after 5th encounter
- Fixed loss not triggerring
- Change shuffle type as the overhand seems to cause some glitches
- Scripted Understanding cards
- Added a journal for progressing between encounters