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rename gallery demo markdown and put in a number of commands
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## Gallery Pixel Demo | ||
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In this Gallery Demo, the goal is to be able to create designs in a | ||
pixel canvas. You start with access to the gallery and a handful of | ||
methods that allow you to obtain pixels, color them, and buy or sell | ||
pixels. | ||
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To access the gallery, type `home.gallery` in the REPL. `home.gallery` is a | ||
Presence. In the SwingSet environment, Presences are remote references to objects on | ||
other vats. To invoke them, use the `E` wrapper. For example, the | ||
first thing you might want to do is tap the gallery faucet to get a | ||
pixel for free: | ||
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```js | ||
E(home.gallery).tapFaucet() | ||
``` | ||
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This returns a presence for the pixel that you receive from the | ||
faucet and saves it under `history[0]`. | ||
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To color the pixel, we need to split the pixel into "transfer" and | ||
"use" rights. The right to use the pixel means that you can color it, | ||
and we'll be using it to color. | ||
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The following commands show a pixel being obtained from the faucet, | ||
being transformed into transfer and use rights, coloring the pixel by | ||
using the 'use' right, and selling a pixel to the gallery through a | ||
escrow smart contract. | ||
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``` | ||
E(home.gallery).tapFaucet() | ||
E(home.gallery).transformToTransferAndUse(history[0]) | ||
history[1].useRightPayment | ||
E(home.gallery).changeColor(history[2], '#FF69B4') | ||
E(home.gallery).tapFaucet() | ||
E(history[4]).getBalance() | ||
E(home.gallery).pricePixelAmount(history[5]) | ||
E(home.gallery).sellToGallery(history[5]) | ||
history[7].inviteP | ||
history[7].host | ||
E(history[9]).redeem(history[8]) | ||
E(history[10]).offer(history[4]) | ||
E(home.gallery).getIssuers() | ||
history[12].pixelIssuer | ||
history[12].dustIssuer | ||
E(history[13]).makeEmptyPurse() | ||
E(history[14]).makeEmptyPurse() | ||
E(home.gallery).collectFromGallery(history[10], history[16], | ||
history[15], 'my escrow') | ||
``` |