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2.0RC6

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@Khopa Khopa released this 01 Jun 13:32
· 13 commits to qt_ui since this release

2.0 RC 6

Saves file from 2.0RC5 are not compatible with the new version.
(But this version should not crash if an old save file is found, just start a new game.)

Features/Improvements :

  • [Units/Factions] Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
  • [Units/Factions] Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
  • [Units/Factions] Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
  • [Units/Factions] Added support for newest WW2 Units
  • [Maps] Added new theather in Caucasus (North Caucasus)
  • [Campaign logic] When a base is captured, refill the "base defenses" group with units for the new owner.
  • [Mission Generator] Carrier ICLS channel will now be configured (check your briefing)
  • [Mission Generator] SAM units will spawn on RED Alarm state
  • [Mission Generator] AI Flight planner now creates its own STRIKE flights
  • [Mission Generator] AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
  • [Mission Generator] Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
  • [Mission Generator] Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
  • [UX] : Improved flight selection behaviour in the Mission Planning Window

Fixed issues :

  • [Mission Generator] Payloads were not correctly assigned in the release version.
  • [Mission Generator] Game generation does not work when "no night mission" settings was selected and the current time was "day"
  • [Mission Generator] Game generation does not work when the player selected faction has no AWACS
  • [Mission Generator] Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
  • [Campaign Generator] Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
  • [Mission Planning] CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
  • [Naming] CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)