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6.0.0

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@github-actions github-actions released this 25 Nov 23:42

6.0.0

Saves from 5.x are not compatible with 6.0.

Features/Improvements

  • [Engine] Support for DCS 2.8.0.33006.
  • [Factions] Updated the Faction file structure. Older custom faction files will not work correctly and have to be updated to the new structure.
  • [Flight Planning] Added preset formations for different flight types at hold, join, ingress, and split waypoints. Air to Air flights will tend toward line-abreast and spread-four formations. Air to ground flights will tend towards trail formation.
  • [Flight Planning] Added the ability to plan tankers for recovery on package flights. This mission type will not be planned automatically.
  • [Flight Planning] Air to Ground flights now have ECM enabled on lock at the join point, and SEAD/DEAD also have ECM enabled on detection and lock at ingress.
  • [Flight Planning] AWACS flightplan changed from orbit to a racetrack to reduce data link disconnects which were caused by blind spots as a result of the bank angle.
  • [Flight Planning] Added a new helo mission type: AirAssault which can be used to load and transport infantry troops from a pickup zone or a carrier to an enemy CP to capture it.
  • [Flight Planning] Improved the Airlift mission type so that it now can be enforced within the unit transfer dialog and implemented CTLD support. This allows user to spawn sling loadable crates at the pickup location and fly transport flights.
  • [Mission Generation] Added an option to fast-forward mission generation until the point of first contact (WIP).
  • [Mission Generation] Added performance option to not cull IADS when culling would affect how mission is played at target area.
  • [Mission Generation] Reworked the ground object generation which now uses a new layout system
  • [Mission Generation] Added information about the modulation (AM/FM) of the assigned frequencies to the kneeboard and assign AM modulation instead of FM for JTAC.
  • [Mission Generation] Added ice halos.
  • [Mission Generation] Adjusted wind speeds. Wind speeds at high altitude are generally higher now.
  • [Mission Generation] Added turbulence. Higher in Summer and Winter, also higher at day time than at nighttime.
  • [Modding] Updated UH-60L mod version support to 1.3.1
  • [Modding] Updated the High Digit SAMs implementation and added the HQ-2 as well as the upgraded SA-2 and SA-3 Launchers from the mod. Threat range circles will now also be displayed correctly.
  • [Modding] Theater information such as climate properties is now moddable.
  • [Modding] Allow campaign designers to define default values for the economy settings (starting budget and multiplier).
  • [Modding] Campaigns can now optionally define their start time by including a time in the recommended_start_date field. There is not currently a way to override the start time in the UI.
  • [Plugins] Allow full support of the SkynetIADS plugin with all advanced features (connection nodes, power sources, command centers) if campaign supports it.
  • [Plugins] Added support for the CTLD script by ciribob with many possible customization options and updated the JTAC Autolase to the CTLD included script.
  • [UI] Added options to the loadout editor for setting properties such as HMD choice.
  • [UI] Added separate images for the different carrier types.
  • [UI] Add Accept/Reset buttons to Air Wing Configurator screen.

Fixes

  • [Engine] Fixed issue that prevented some weapon types like torpedoes from being recognized.
  • [Flight Planning] Fixed a miscalculation of waypoint TOTs that would require time travel.
  • [Loadouts] Improved the range of the F-16 CAS loadout by adding bags.
  • [Mission Generation] AAA ground units now spawn correctly at the frontline
  • [Mission Generation] Fixed SA-13 incorrectly created as SA-8 Loading Unit which will not be spawned in the generated mission.
  • [Mission Generation] Fixed adding additional mission types for a squadron causing error messages when the mission type is not supported by the aircraft type by default
  • [Mission Generation] Fixed an issue where SEAD/DEAD/BAI flights fired all missiles / bombs against a single unit in a group instead of targeting the whole group.
  • [Mission Generation] Fixed an issue which generated the helipads at FARPs incorrectly and placed the helicopters within each other.
  • [Mission Generation] Fixed an issue with SEAD missions flown by the AI when using the Skynet Plugin and anti-radiation missiles (ARM). The AI now correctly engages the SAM when it comes alive instead of diving into it.
  • [Mission Generation] Fixed generation issue that would cause AI helicopters to get stuck after taking off from a FARP.
  • [Mission Generation] Fixed mission scripting error caused by control points with apostrophes in their names, such as Tha'lah.
  • [Modding] Campaigns that used quad zones for scenery targets will no longer load. Only circular zones were ever supported, but an implementation quirk allowed them to load in a way that would misbehave. A "No white triggerzones found" message during campaign generation is the sign of a broken campaign.
  • [Modding] Loadouts with invalid weapons (typically new DCS weapons not yet available in Liberation) will be ignored rather than causing an error.
  • [Squadrons] Fixed issue in air wing configuration that would allow squadrons to be created with no home base if no base was available.
  • [Squadrons] Helicopter squadrons can no longer be assigned to FOBs that are not FARPs.
  • [UI] Add vanilla theme weather and time of day icons
  • [UI] Disable player slots for non-flyable aircraft.
  • [UI] Fixed and issue where the liberation main exe was still running after application close.