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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Security.Policy; | ||
using System.Text; | ||
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namespace reto33 | ||
{ | ||
public class deathwing696 | ||
{ | ||
const string kMENSAJE = "Movimiento no permitido"; | ||
public class Posicion | ||
{ | ||
private int x, y; | ||
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public int X { get { return x; } } | ||
public int Y { get { return y; } } | ||
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public Posicion(int x, int y) | ||
{ | ||
this.x = x; | ||
this.y = y; | ||
} | ||
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public void MoverDerecha() | ||
{ | ||
this.y += 1; | ||
} | ||
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public void MoverIzquierda() | ||
{ | ||
this.y -= 1; | ||
} | ||
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public void MoverArriba() | ||
{ | ||
this.x -= 1; | ||
} | ||
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public void MoverAbajo() | ||
{ | ||
this.x += 1; | ||
} | ||
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} | ||
public class Tablero | ||
{ | ||
private string[,] tablero; | ||
private Posicion posicion; | ||
private bool llegada = false; | ||
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public bool Llegada { get { return llegada; } } | ||
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public Tablero() | ||
{ | ||
tablero = new string[6, 6]; | ||
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for (int i = 0; i < tablero.GetLength(0); i++) | ||
{ | ||
for (int j = 0; j < tablero.GetLength(1); j++) | ||
{ | ||
tablero[i,j] = "_"; | ||
} | ||
} | ||
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GeneraObstaculos(); | ||
GeneraSalida(); | ||
GeneraInicioMickey(); | ||
} | ||
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private void GeneraInicioMickey() | ||
{ | ||
Random random = new Random(); | ||
int fila, columna; | ||
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do | ||
{ | ||
fila = random.Next(0, 5); | ||
columna = random.Next(0, 5); | ||
} while (tablero[fila, columna] != "_"); | ||
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tablero[fila, columna] = "M"; | ||
posicion = new Posicion(fila, columna); | ||
} | ||
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private void GeneraSalida() | ||
{ | ||
Random random = new Random(); | ||
int fila, columna; | ||
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do | ||
{ | ||
fila = random.Next(0, 5); | ||
columna = random.Next(0, 5); | ||
} while (tablero[fila, columna] != "_"); | ||
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tablero[fila, columna] = "S"; | ||
} | ||
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private void GeneraObstaculos() | ||
{ | ||
Random random = new Random(); | ||
var numObstaculos = random.Next(6, 12); | ||
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for (int i = 0; i < numObstaculos; i++) | ||
{ | ||
int fila, columna; | ||
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do | ||
{ | ||
fila = random.Next(0, 5); | ||
columna = random.Next(0, 5); | ||
} while (tablero[fila, columna] != "_"); | ||
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tablero[fila, columna] = "X"; | ||
} | ||
} | ||
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public void MuestraTablero() | ||
{ | ||
Console.WriteLine("Leyenda:"); | ||
Console.WriteLine("_ -> Hueco"); | ||
Console.WriteLine("X -> Obstaculo"); | ||
Console.WriteLine("M -> Mickey"); | ||
Console.WriteLine("S -> Salida"); | ||
Console.WriteLine("Tablero:"); | ||
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for (int i = 0; i < tablero.GetLength(0); i++) | ||
{ | ||
for (int j = 0; j < tablero.GetLength(1); j++) | ||
{ | ||
Console.Write(tablero[i,j] + " "); | ||
} | ||
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Console.WriteLine(); | ||
} | ||
} | ||
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public bool MueveDerecha() | ||
{ | ||
if (posicion.Y + 1 < tablero.GetLength(0)) | ||
{ | ||
if (tablero[posicion.X, posicion.Y + 1] != "X") | ||
{ | ||
if (tablero[posicion.X, posicion.Y + 1] == "S") | ||
{ | ||
llegada = true; | ||
} | ||
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tablero[posicion.X, posicion.Y] = "_"; | ||
tablero[posicion.X, posicion.Y + 1] = "M"; | ||
posicion.MoverDerecha(); | ||
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return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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public bool MueveIzquierda() | ||
{ | ||
if (posicion.Y - 1 >= 0) | ||
{ | ||
if (tablero[posicion.X, posicion.Y - 1] != "X") | ||
{ | ||
if (tablero[posicion.X, posicion.Y - 1] == "S") | ||
{ | ||
llegada = true; | ||
} | ||
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tablero[posicion.X, posicion.Y] = "_"; | ||
tablero[posicion.X, posicion.Y - 1] = "M"; | ||
posicion.MoverIzquierda(); | ||
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return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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public bool MueveArriba() | ||
{ | ||
if (posicion.X - 1 >= 0) | ||
{ | ||
if (tablero[posicion.X - 1, posicion.Y] != "X") | ||
{ | ||
if (tablero[posicion.X - 1, posicion.Y] == "S") | ||
{ | ||
llegada = true; | ||
} | ||
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tablero[posicion.X, posicion.Y] = "_"; | ||
tablero[posicion.X - 1, posicion.Y] = "M"; | ||
posicion.MoverArriba(); | ||
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return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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public bool MueveAbajo() | ||
{ | ||
if (posicion.X + 1 < tablero.GetLength(1)) | ||
{ | ||
if (tablero[posicion.X + 1, posicion.Y] != "X") | ||
{ | ||
if (tablero[posicion.X + 1, posicion.Y] == "S") | ||
{ | ||
llegada = true; | ||
} | ||
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tablero[posicion.X, posicion.Y] = "_"; | ||
tablero[posicion.X + 1, posicion.Y] = "M"; | ||
posicion.MoverAbajo(); | ||
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return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
} | ||
static void Main(string[] args) | ||
{ | ||
Tablero tablero = new Tablero(); | ||
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while (!tablero.Llegada) | ||
{ | ||
tablero.MuestraTablero(); | ||
Console.WriteLine("¿Hacia dónde quieres moverte?"); | ||
Console.WriteLine("1. Derecha"); | ||
Console.WriteLine("2. Izquierda"); | ||
Console.WriteLine("3. Arriba"); | ||
Console.WriteLine("4. Abajo"); | ||
Console.Write("Opcion: "); | ||
var opcion = Int16.Parse(Console.ReadLine()); | ||
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switch (opcion) | ||
{ | ||
case 1: | ||
if (!tablero.MueveDerecha()) | ||
Console.WriteLine(kMENSAJE); | ||
break; | ||
case 2: | ||
if (!tablero.MueveIzquierda()) | ||
Console.WriteLine(kMENSAJE); | ||
break; | ||
case 3: | ||
if (!tablero.MueveArriba()) | ||
Console.WriteLine(kMENSAJE); | ||
break; | ||
case 4: | ||
if (!tablero.MueveAbajo()) | ||
Console.WriteLine(kMENSAJE); | ||
break; | ||
default: | ||
Console.WriteLine("Opción incorrecta"); | ||
break; | ||
} | ||
} | ||
Console.WriteLine("¡Enhorabuena! Has ayudado a Mickey a escapar del laberinto"); | ||
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Console.ReadKey(); | ||
} | ||
} | ||
} |