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Update README.md
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cvega authored Aug 23, 2020
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### LootTable Example:
```json
[
{
"blueprints": 0,
"items": [
{
"shortname": "barricade.stone.blueprint",
"range": [
0,
1
]
},
{
"shortname": "barricade.wood",
"range": [
0,
1
]
}
],
"item_range": [
1,
2
],
"scrap_range": [
1,
100
]
}
]
{
"prefabs": [
{
"id": "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
"blueprints": 1,
"scrap_range": [
0,
0
],
"item_range": [
0,
0
],
"items": [
{
"shortname": "riflebody",
"range": [
0,
0
]
},
{
"shortname": "ammo.shotgun",
"range": [
0,
1
]
}
]
}
]
}
```

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