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Godot Roguelike Template

A template base game for a roguelike (dungeon crawler) written in Godot 4. Includes:

  • Procedural animation when entities move (slide) from tile to tile
  • The player and monsters all move at the same time
  • Monsters and the player don't step on each other's spots or converge on the same spot simultaneously
  • The player can move faster than monsters (more turns per one monster turn) or vice-versa
  • Fog of war: undiscovered tiles are dark until explored once
  • Sample art!

This is a work-in-progress, which I intend to add to as I introduce more "basic" common roguelike features.