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add draft webxdc realtime post #1002
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Check out the page preview at https://staging.delta.chat/1002/en/blog |
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_posts/2024-11-17-webxdc-realtime.md
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## Get ready, player one! | ||
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If you are interested in webxdc app development, we recommend the following readings: |
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If you are interested in webxdc app development, we recommend the following readings: | |
If you are interested in developing your own webxdc app, | |
we recommend the following readings: |
sounds a bit clearer and sounds more inviting I think - when I read this sentence first, I thought it's for learning about what we are doing for webxdc development.
_posts/2024-11-17-webxdc-realtime.md
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Wouldn't it be nice if the rackets and the ball look nicer? | ||
Maybe make some retro sounds? | ||
Also, to provide a more refined network handling of Pong, | ||
it might be worthwhile to look into [WebRTC Pong](https://mitxela.com/projects/webrtc-pong) |
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This one I'd drop, it's not a "more refined network handling", but a rollback algorithm that's more suitable for fighting game, RTS or something. For pong sending updates every frame is not needed. The source code is not really readable and has no license: https://github.com/mitxela/webrtc-pong
address flub feedback and be clearer about Forward Secrecy
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Love the post!
Co-authored-by: Farooq Karimi Zadeh <fkz@riseup.net>
Co-authored-by: Floris Bruynooghe <flub@devork.be>
Co-authored-by: missytake <missytake@systemli.org>
Co-authored-by: missytake <missytake@systemli.org>
it's missing some videos but a first overall structure is there.
there also might be more to say about P2P/IP-addresses.