Releases: desht/ModularRouters
Releases · desht/ModularRouters
13.4.0 beta release (MC 1.21.4)
[13.4.0]
- Ported to Minecraft 1.21.4
- Security Upgrades no longer work to set the fakeplayer owner
- Router is automatically "owned" by player who placed it, and the fake player always uses the owner's profile
- Energy Distributor Upgrade can now be configured to pull (like the Distributor Module can)
13.2.0 release (MC 1.21.1)
- Multiple changes from @Matyrobbrt :
- Some significant internal reworking to benefit addon mods
- Added gametest framework and tests for several modules, more to come
- Added JEI search aliases for modules/augments/upgrades
- Several other technical (non-player-visible) improvements
- Added ja_jp translations (including Patchouli manual) - thanks @momo-i2
- Fixed client crash in Bulk Item Filter when installed in a Detector Module
13.1.0 release (MC 1.21.1)
- Updated to Minecraft 1.21.1; NeoForge 21.1.0 or later required
- Routers are now owned by the placing player for the purposes of Activator Modules
- Makes Security Modules unnecessary for operating in claim-protected areas (e.g. FTB Chunks)
- Fixed a rounding error in percentage calculation which could affect Inspection Module accuracy
- Fixed inserting a Camouflage Upgrade causing a client desync (items apparently vanishing from the open router GUI)
- Fixed textfield in Detector Module GUI not working
v13.0.3 beta release (MC 1.21)
- NeoForge 21.0.110-beta or newer required
- Added support for FTB Filter System; Smart Filters from that mod can be placed in module filter slots and function as filters
- Limitation: they can't be configured in-place, so keep the real Smart Filter item around in case reconfiguration is needed
- Mod configuration GUI is now available again thanks to changes in NeoForge 21.0.110-beta
- Fixed Distributor Modules not working on dedicated server with more recent NeoForge builds
- Patchouli integration has been updated
- Note that Patchouli doesn't have an official release yet for 1.21
v13.0.2 beta release (MC 1.21)
- Updated to work with Neoforge 21.0.40+
- Placer Module has been reworked internally to simplify the code and act more like a player placing the block. Couple of minor player-noticeable changes:
- Directional blocks are now oriented along the placing axis
- If placing is prevented (e.g. by a protection mod such as FTB Chunks), the place sound will still play even though the block is not placed. This can be a useful indicator that the placement is being attempted and failing. (Using a Security Module in your router is the correct action here)
v13.0.1 beta release (MC 1.21)
- Fixed init crash while setting up creative tabs.
v13.0.0 beta release (MC 1.21)
[13.0.0]
- Ported to Minecraft 1.21. Equivalent in functionality to last 1.20.4 release.
12.3.3 release (MC 1.20.4)
[12.3.3]
- Items which directly grant experience to the player when used can now be used by Activator Modules (which use a fake player)
- Experience so granted is dropped as experience orbs next to the router
- Some API improvements, thanks to @Matyrobbrt - no player-visible changes here; intended to ease creation of addon mods
v12.3.2 release (MC 1.20.4)
[12.3.2]
- Fixed items losing NeoForge attachment data when dropped from a router that's just been broken
[12.3.1]
- Fixed a couple of bugs with Template Frame (Extruder Mk2 fake blocks) NBT load/save
[12.3.0]
- Initial port to Minecraft 1.20.4
- This release is built for Neoforge, and will not work on MinecraftForge!
12.1.1 release (MC 1.20.1)
- Fixed bug in Breaker Module crafting causing pickaxe type to always be iron (bug introduced in 12.1.0)
- Fixed NPE if an unconfigured Player Module (e.g. as pulled from creative/JEI) is inserted into a router