BlipKit is a C library for creating the beautiful sound of old sound chips.
- Generate waveforms: square, triangle, noise, sawtooth, sine and custom waveforms
- Use an unlimited number of individual tracks
- Use stereo output or up to 8 channels
- Define instruments to create envelopes and other interesting effects
- Use effects: portamento, tremolo, vibrato and some more
- Load multi-channel samples and play them at different pitches
📖 Manual: http://blipkit.audio
🎹 Also consider to check out the bliplay project
This code demonstrates the basic steps to generate audio data of a square wave in the note A with enabled tremolo effect:
// The context object contains the audio buffers.
BKContext ctx;
// The track object generates the waveform.
BKTrack track;
// Initialize context with 2 channels (stereo).
// and a sample rate of 44100 Hz.
BKContextInit(&ctx, 2, 44100);
// Initialize track with square wave.
// By default, the square wave has a duty cycle of 4 (12.5%).
BKTrackInit(&track, BK_SQUARE);
// Set mix and note volume.
BKSetAttr(&track, BK_MASTER_VOLUME, 0.15 * BK_MAX_VOLUME);
BKSetAttr(&track, BK_VOLUME, 1.0 * BK_MAX_VOLUME);
// Set note A in octave 3.
BKSetAttr(&track, BK_NOTE, BK_A_3 * BK_FINT20_UNIT);
// Enable tremolo effect.
BKInt tremolo[2] = { 20, 0.66 * BK_MAX_VOLUME };
BKTrackSetEffect(&track, BK_EFFECT_TREMOLO, tremolo, sizeof(tremolo));
// Attach track to context.
BKTrackAttach(&track, &ctx);
// Define buffer to write audio data to.
// As there are 2 channels used, the buffer must be
// twice the size than number of frames are requested.
BKFrame frames[512 * 2];
// Generate 512 frames, e.g., as they would be requested by an audio output function (SDL).
// Subsequent calls to this function generate the next requested number of frames.
BKContextGenerate(&ctx, frames, 512);
// The channels are interlaced into the buffer in the form: LRLR...
// Which means that the first frame of the left channel is at frames[0],
// the first frame of the right channel at frames[1] and so on...
First execute autogen.sh
in the base directory to generate the build system:
sh ./autogen.sh
Next execute configure
in the base directory:
./configure
Use the --without-sdl
option if you don't want to link against SDL.
./configure --without-sdl
Then execute make
to build libblipkit.a
in the src
directory:
make
Optionally, you may want to execute to install the library and headers on your system:
sudo make install
All examples use SDL (http://www.libsdl.org) to output sound, so you have to install it first. Execute make examplename
to build an example in the examples
directory.
# in `examples`
make tone
make divider
make stereo
make scratch
make waveform
make envelope
Finally, run examples like this:
# in `examples`
./tone
This library is distributed under the MIT license. See LICENSE
.