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Remove local path discovery for AOT support
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Keep it only for debug versions since it's useful when locally tweaking the templates during development.

Fixes #279
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kzu committed Jan 30, 2024
1 parent 8fa1fba commit d47343f
Showing 1 changed file with 5 additions and 9 deletions.
14 changes: 5 additions & 9 deletions src/EmbeddedResource.cs
Original file line number Diff line number Diff line change
@@ -1,20 +1,14 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

// <auto-generated />
using System;
using System.IO;
using System.Linq;
using System.Reflection;

static class EmbeddedResource
{
#if DEBUG
static readonly string baseDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) ?? "";
#endif

public static string GetContent(string relativePath)
{
Expand All @@ -33,9 +27,11 @@ public static byte[] GetBytes(string relativePath)

public static Stream GetStream(string relativePath)
{
#if DEBUG
var filePath = Path.Combine(baseDir, Path.GetFileName(relativePath));
if (File.Exists(filePath))
return File.OpenRead(filePath);
#endif

var baseName = Assembly.GetExecutingAssembly().GetName().Name;
var resourceName = relativePath
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