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Avoid Showing/hiding entities unconditionally #894

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merged 2 commits into from
Aug 15, 2024

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UnknownOre
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@UnknownOre UnknownOre commented Jun 22, 2024

There's no way to tell if a player can see an entity or not, so if you call player.ShowEnitty() and the player can already see the entity it will cause some issues & race conditions

@TwistedAsylumMC TwistedAsylumMC merged commit b98787c into df-mc:master Aug 15, 2024
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2 participants