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Initial groundwork for DM Screen / Campaign UI #103
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Refs #69 Mostly just ensures sheets are loaded; styling to come... eventually
Refs #69 This is not 100% bullet-proof, but it's relatively painless to use in place of an existing subscription, and it allows those subscriptions to *optionally* be used with an arbitrary sheet-id, for use on character cards for a campaign page.
Refs #69 The character card is starting to look useful!
Refs #69 Basically the DM has to add them to the DM sheet, then the player has to open a special "invite" link to "accept" (IE: save the "campaign" field in their own sheet). Sort of an extra step, but reasonable, I think.
Also makes it possible to hot-swap routes, which is just fantastic
We'd probably like to expand the "update-notifier" functionality to be more general so we can show "Campaign joined!" or something as we enter the sheet page
It's about time for this branch to get merged; there's a ton of refactoring in it already; all the remaining features can be done in one or more seperate branches. The only thing we really need to do before merging is allow players to detach the campaign from their character.
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See #69
This includes some huge refactors to make this possible, including a modification to many core subscriptions so they can optionally accept a sheet ID to reference instead of the "current" ID. Currently the Campaign UI is pretty empty except for the Character Carousel, which lets the DM quickly view some core stats, but we can add more features later.
Besides the UI features mentioned in the above-referenced ticket, some noticeable absences from this PR:
These can be added as and when needed to implement the desired features.