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IC_Briv_Farm_for_TR

ver 0.51

TRMod for IC Script Hub by Thatman
Modified gem farm for temporal rift (not tested on other variants)

This addon detects when you run out of haste stacks and does stacking and restarts the adventure at that point.
Early stacking is supported
Some failsafe resets are removed




Installation:
You need to have Autohotkey and ICScriptHub installed. Links below.
Copy IC_BrivGemFarm_TR directory to your (Briv Gem Farm)\AddOns directory (should look like \AddOns\IC_BrivGemFarm_TR\) and enable the addon with IC Script Hub's addon manager or any other way you like.
At first run it writes one line to IC_BrivGemFarm_Settings.ahk:
#include *i %A_LineFile%\..\..\IC_BrivGemFarm_TR\IC_BrivGemFarm_TR_enable.ahk
If you remove this mod, you may want to remove that line also. You don't have to.
At first run it also has some popups, which should be self-explanatory, or can be ignored by pressing yes yes yes yes ok ok ok ok.
Some of it is related to Start Adventure button. Read this readme if needed: https://github.com/MSivonen/TR_Button

Note: When updating IC Briv Gem Farm with Github Desktop, the AddOns folder will be reverted to original, ie. this mod will be deleted.



Usage:

"Use dynamic reset zone?" Enables this mod. Disable to have 100% original unmodded functionality of Briv Gem Farm.
"Reset after stacking if haste stacks is less than this" for early stacking. Ignored if dynamic reset zone is unchecked.
Many times when changing adventures and come back, I got 70 stacks left, then stack/restart, then use the few remaining stacks and then restart the adventure. If you don't like it, set it to 0.
In-game Modron core reset level is ignored when playing any variant, including Temporal Rift (that's kinda why I made this thing).
But you need to set it to high-ish level for dash wait to work. Reset enabled or not doesn't matter.

Force reset after specified zone: If your click wall is lower than the zone Briv can reach, or if you start gem farm at high level and high number of stacks, (or any other reason), you can set the reset level yourself. If you run out of stacks before this level, the adventure will restart. Recommended to set this just a bit under your click wall to be safe.

Avoid bosses/barriers: When enabled, the party will walk with e formation to desired jump zone and jump with q formation from there.
For example with 3-4 jump Briv, set it to 2. You'll walk to zone 2, 7, 12, 17 etc and jump to zone 1, 6, 11, 16 etc. Repeat until end. You'll avoid all the bosses and the barriers at zones 3 and 48. By my testing, you'll need a high-percentage 4J Briv for enabling this to be faster.

Walk this many levels to stacking zone: With this, you'll walk in e formation to "stack after this zone" (+1 zone, because it's AFTER) and you can use potions after early stacking. Set to 0 to disable.

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If you need help, ask here: https://discord.com/invite/N3U8xtB
IC Script Hub can be found here: https://github.com/mikebaldi/Idle-Champions/
Autohotkey: https://www.autohotkey.com/
If you want to use any parts of this code to any non-profit purpose, feel free to do so.

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v0.1a initial release
v0.2 added support for early stacking
v0.21 minor update
v0.3 Primitive GUI and installer
v0.4 Dash wait after early stacking. Logging. Gui fixes.
v0.41 fixed installer, found bug -> gui not updating... working on it
v0.42 fixed installer again, added forced reset zone
v0.421 minor gui tweaks
v0.43 major gui tweaks
v0.44 added Start TR button
v0.441 added description for TR button
v0.443 minor bug fixes
v0.45 sb stacks log
v0.451 temporary quick fix for logs not loading
v0.46 Avoid barriers and bosses
v0.461 fixed disabling gui items
v0.47 Walk to early stack zone
v.0471 If out of stacks at a boss level, complete it before reset.
v.0472 "fixed" issue with modron reset level and dash wait
v.5 GUI rework
v.501 after early stacking, delay dash wait for one level, so you can use potions before wait
v.502 quick fix to gui buttons
v.51 Automatic reset if stuck in world map

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