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You can now choose what should happen to the layout scene after the dialog has ended. - `Delete` will delete the node on timeline end. - `Hide` will hide the node on timeline end. It will be reused on the next start() call. - `Keep` does nothing. It will also be reused on the next start() call. Also makes sure .start() returns a refence to the scene node. Useful to pause the game but not the dialoge. Additional small fix in game_ui.tscn
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addons/dialogic/Editor/Settings/settings_general.tscn
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