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DefaultDialogicNode layout inconsistent #1616

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rassweiler opened this issue Jun 22, 2023 · 1 comment
Closed

DefaultDialogicNode layout inconsistent #1616

rassweiler opened this issue Jun 22, 2023 · 1 comment
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Bug 🐞 Something isn't working

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@rassweiler
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The problem

Describe the bug
The DefaultDialogicNode layout seems to have random sizes and locations for elements:
image

Also having the DialogTextAnimationParent's position animated hard codes an odd offset:
image

To Reproduce
Steps to reproduce the behavior:

  1. Download latest master branch zip

Expected behavior
A more consistent layout, I'm not sure what the intended layout is

System (please complete the following information):

  • OS: Linux
  • Godot Version: 4.0.3
  • Dialogic Version: Master

Solutions

What you tried to get the feature working

Possible fixes

  • Delete the animated position key frames
  • re-adjust layout to intended setup and scales.
@Jowan-Spooner Jowan-Spooner added the Bug 🐞 Something isn't working label Jun 24, 2023
@Jowan-Spooner Jowan-Spooner added this to the Version 2.0 (beta) milestone Jun 24, 2023
Jowan-Spooner added a commit that referenced this issue Aug 24, 2023
Fix for #1680 and #1616 and #1688
Also added other quality of life improvements on the default layout
@Jowan-Spooner
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This is kinda outdated and I think most of the described problems are either fixed or won't be fixed.

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