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Is your feature request related to a problem?
The process of going back and forth between making changes to the game, the game scene, and Dialogic is very slow and the clicking adds up.
Imagine you want to make the scene look nice, you make a change in the timeline, fix a problem in the scene, just to go back for a change in the timeline.
With two monitors or more, it would be a very fast iteration.
On top of this, when I need a wider view of the scene view, Dialogic hides quite a few tabs.
The scene benefits from being inside the editor, as it utilises the Inspector and Scene View.
Dialogic does not use any of this directly, except the File System to open Timelines. Both tabs/modes sharing the same space feels a bit weird.
It may benefit other stranded engine users too, e.g. Unity Engine can detach every window and put it wherever.
Describe the solution you'd like
Being able to detach the window from Godot and use it on another monitor, allowing me to modify my scene and work in Dialogic.
Additional Context
Starting Godot 4.1, the scripting editor supports detaching as well:
This feature may also be known as floating window.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem?
The process of going back and forth between making changes to the game, the game scene, and Dialogic is very slow and the clicking adds up.
Imagine you want to make the scene look nice, you make a change in the timeline, fix a problem in the scene, just to go back for a change in the timeline.
With two monitors or more, it would be a very fast iteration.
On top of this, when I need a wider view of the scene view, Dialogic hides quite a few tabs.
The scene benefits from being inside the editor, as it utilises the Inspector and Scene View.
Dialogic does not use any of this directly, except the File System to open Timelines. Both tabs/modes sharing the same space feels a bit weird.
It may benefit other stranded engine users too, e.g. Unity Engine can detach every window and put it wherever.
Describe the solution you'd like
Being able to detach the window from Godot and use it on another monitor, allowing me to modify my scene and work in Dialogic.
Additional Context
Starting Godot 4.1, the scripting editor supports detaching as well:
This feature may also be known as floating window.
The text was updated successfully, but these errors were encountered: