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Dialogic input handeling is a bit complex because mouse inputs are collected by a control node and other inputs are only checked for in _unhandled_input(). I'm not sure if this is something we are doing wrong or to be expected in this situation.
However the correct way to make dialogic react to "fake" input is to call Dialogic.Input.handle_input().
The problem
Describe the bug
when using parse_input_event() to trigger dialogic_default_action the action gets triggered but Dialogic ignores it
To Reproduce
Expected behavior
the textbox advances to the next piece of dialog.
System (please complete the following information):
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