Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Translations for character names are broken #2037

Closed
MindFlayeR57 opened this issue Jan 20, 2024 · 2 comments
Closed

Translations for character names are broken #2037

MindFlayeR57 opened this issue Jan 20, 2024 · 2 comments

Comments

@MindFlayeR57
Copy link

The problem

Describe the bug
only some of the characters are automatically added to the dialogic_character_translations.csv file

To Reproduce
Steps to reproduce the behavior:

  1. Go to the translation page in the settings
  2. Click on Update CSV files
  3. only some of the characters are added to the csv file

Expected behavior
all characters should be added to the csv file

System (please complete the following information):

  • OS: Windows 11
  • Godot Version: 4.2.1
  • Dialogic Version: 2.0 alpha 12
@Jowan-Spooner
Copy link
Collaborator

This sounds very similar to #1987 which might be fixed by a WIP PR already.

@MindFlayeR57
Copy link
Author

Oh, it is the same bug, sorry for the duplicate.

@MindFlayeR57 MindFlayeR57 closed this as not planned Won't fix, can't repro, duplicate, stale Jan 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants