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Background Events followed by another are ignored #2038

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CakeVR opened this issue Jan 21, 2024 · 1 comment · Fixed by #2041
Closed

Background Events followed by another are ignored #2038

CakeVR opened this issue Jan 21, 2024 · 1 comment · Fixed by #2041
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Bug 🐞 Something isn't working

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@CakeVR
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CakeVR commented Jan 21, 2024

The problem

Describe the bug
I had a background with a specific texture from which I wanted to transition in the beginning. However, running my scene, only the second background was shown.

To Reproduce
image

Expected behavior
Display the first background, then transition to the next.

System (please complete the following information):

  • Godot Version: 4.2
  • Dialogic Version: 2.0, Alpha 13 WIP
@CakeVR CakeVR added the Bug 🐞 Something isn't working label Jan 21, 2024
@CakeVR CakeVR added this to the Version 2.0 (beta) milestone Jan 21, 2024
Jowan-Spooner added a commit to Jowan-Spooner/dialogic that referenced this issue Jan 22, 2024
Should fix dialogic-godot#2038 and a problem reported on discord
Jowan-Spooner added a commit that referenced this issue Jan 23, 2024
Should fix #2038 and a problem reported on discord
Invertex pushed a commit to Invertex/dialogic that referenced this issue Jan 26, 2024
Should fix dialogic-godot#2038 and a problem reported on discord
@CakeVR
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CakeVR commented Jan 31, 2024

Still broken on Alpha 13.
Seemingly, if the fade time is too low, it will finish its animation before the previous background is visible.

@CakeVR CakeVR reopened this Jan 31, 2024
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2 participants