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Expression/Variable update #1486

Merged
merged 3 commits into from
Mar 23, 2023
Merged

Expression/Variable update #1486

merged 3 commits into from
Mar 23, 2023

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Jowan-Spooner
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This update is centered around expressions but it has spiraled into much more.

The biggest changes are:

  • Set Variable now allows use of expressions
  • Set Variable now expects "" around strings
  • {Variable Insertion} now allows use of expressions
  • Set Variable ui changed, there is now a type selector for the value
  • Set Variable random is now an expression
  • Condition Picker ui changed, there is now a type selector for both variable and value
  • Event resources can now request an update and set a warning
  • Both the Set Variable and the Condition/Choice event show an error when using a string incompatible operator with a string.
  • The Expression logic in DialogicGameHandler.execute_condition() was generalized and moved into a dedicated subsystem 'Expression'. This one is in a new Core folder together with the End Branch event.
  • Autoloads can be accessed again in conditions and set/get variables
  • Multiple Event Node fields have been simplified (except condition picker which got much more complicated)
  • a bug with condition tangling has been removed
  • Icons for "Go to Variable Editor" and "Go to character Editor" have been changed.
  • OptionSelector has now a "icon only" mode.
  • Warning icon has been better placed.
  • Removed nodes have been deleted from the game_ui.tscn

This update is centered around expressions but it has spiraled into much more.

The biggest changes are:
- Set Variable now allows use of expressions
- Set Variable now expects "" around strings
- {Variable Insertion} now allows use of expressions
- Set Variable ui changed, there is now a type selector for the value
- Set Variable random is now an expression
- Condition Picker ui changed, there is now a type selector for both variable and value
- Event resources can now request an update and set a warning
- Both the Set Variable and the Condition/Choice event show an error when using a string incompatible operator with a string.
- The Expression logic in DialogicGameHandler.execute_condition() was generalized and moved into a dedicated subsystem 'Expression'. This one is in a new Core folder together with the End Branch event.
-  Autoloads can be accessed again in conditions and set/get variables
- Multiple Event Node fields have been simplified (except condition picker which got much more complicated)
- a bug with condition tangling has been removed
- Icons for "Go to Variable Editor" and "Go to character Editor" have been changed.
- OptionSelector has now a "icon only" mode.
- Warning icon has been better placed.
- Removed nodes have been deleted from the game_ui.tscn
This is because (also to support autoload variables) get_variable() will now execute the given string if no variable could be found for that path.

Removed some prints()

Fixed an error with float conversion.
You can now escape variables with \ Meaning \{my_variable} will not get replaced. Insert variables also now can contain first level variables allowing stupid shit like: 
`Here comes a variable {len({MyVariable})}` or `{{Some Variable}+{Some Other Variable}}`

- fixed the set random mode for visual editor
- fixed more float conversion problems
@Jowan-Spooner Jowan-Spooner merged commit 8332451 into main Mar 23, 2023
@Jowan-Spooner Jowan-Spooner deleted the expression-update branch April 19, 2023 09:36
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