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Fix to autoskip and wait event pausing #2214

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merged 3 commits into from
May 9, 2024

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Fix autoskip enable_on_visited and disable_on_unread_text

These were not working correctly because autoskip did a has_subsystem check before the history subsystem was initialized.

Make sure wait event timer stops when scene tree is paused

This might be breaking things for people who use the scene tree pausing for dialog, but that's just a bad use of it.

These were not working correctly because autoskip did a has_subsystem check before the history subsystem was initialized.
This might be breaking things for people who use the scene tree pausing for dialog, but that's just a bad use of it.
@Jowan-Spooner Jowan-Spooner added Bug 🐞 Something isn't working Enhance ⚡ Improve a feature's workflow. labels May 4, 2024
@Jowan-Spooner Jowan-Spooner merged commit b9c41c0 into dialogic-godot:main May 9, 2024
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@Jowan-Spooner Jowan-Spooner deleted the small-enhancements branch July 8, 2024 21:38
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