Fix to autoskip and wait event pausing #2214
Merged
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Fix autoskip enable_on_visited and disable_on_unread_text
These were not working correctly because autoskip did a has_subsystem check before the history subsystem was initialized.
Make sure wait event timer stops when scene tree is paused
This might be breaking things for people who use the scene tree pausing for dialog, but that's just a bad use of it.