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Update subsystem history. #2233

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merged 2 commits into from
Jun 14, 2024
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AnidemDex
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Hello everyone, did you miss me?

Update variable type for _result instead of letting the engine guessing the type.

For some reason in 4.3 (godotengine/godot#92021 probably) can't guess the type of that very specific line, maybe because can't even parse the referenced class so it just throw it as variant and let it work until fails?

This kinda works (as is just a solution in place that solved Emi traceback). Tested with https://github.com/dialogic-godot/test-project exporting to linux, using Godot v4.3.dev6.official [64520fe67].

It may fix #2231 ? I'm not sure, that traceback seems more related to Editor* classes being referenced in exported game

Update variable type for _result instead of letting the engine guessing the type.
@Jowan-Spooner
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Tbh I would prefer just removing the _result capturing. I think Cake added this, because they enabled very rigorous godot warnings, but I truly feel that at that point it's messing with the readability of the code if we were to actually capture the "result" everytime we connect a signal.

@Jowan-Spooner Jowan-Spooner merged commit 12aca1a into dialogic-godot:main Jun 14, 2024
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@AnidemDex AnidemDex deleted the fix-v4.3-export branch June 14, 2024 18:20
@AnidemDex
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Totally forgot that you made this request. Thank you

@Jowan-Spooner
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Np ;) Thank YOU!

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Exported windows projects crash immediately after startup
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