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Improve animation naming/identifying logic #2293

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merged 5 commits into from
Jun 24, 2024

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Jowan-Spooner
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This is a mix of a general improvement of the SpecialResource system and the PortraitAnimations in particular.

Portrait animations now specify different versions of themselves with different names.

This system could potentially be extended so that portrait animations can expose arguments, but that is a challenge from the event syntax. I'll have to see whether this is feasable.

This should eventually fix all regressions of animations being seemingly interpreted/named wrong.

@Jowan-Spooner Jowan-Spooner added the Enhance ⚡ Improve a feature's workflow. label Jun 21, 2024
@Jowan-Spooner Jowan-Spooner marked this pull request as ready for review June 24, 2024 17:20
@Jowan-Spooner Jowan-Spooner merged commit eaecccd into dialogic-godot:main Jun 24, 2024
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@Jowan-Spooner Jowan-Spooner deleted the improve-animations branch July 9, 2024 10:00
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