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During `ReencodeDungeonCels`, extracts floor tile foliage into a triangle with the floor frame and a separate 16-px tall `TransparentSquare`. This means that the floor frames are now always triangles and the foliage can be rendered directly without masking. Dungeon graphics sizes: Map | Frames | Foliage frames | Byte size | Before PR | After PR -----|--------|---------------:|-----------:|----------:|----------: Town | 3,803 | 41 | 2,317,832 | 2,242,056 | 2,242,190 L1 | 1,119 | 11 | 738,836 | 721,604 | 721,110 L4 | 1,091 | 6 | 603,140 | 584,500 | 584,242 RG99 binary size reduced by ~4 KiB: 2,426,380 bytes -> 2,421,388 bytes
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