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In multiplayer randomly drop unique quest reward or magic item of same type #5619
Conversation
Cool idea! |
I like this, but I would do it 100% of the time in multiplayer :) |
I would like something less then 100% 😉 |
That'd be best imo :D |
I have been convinced that something like this is not bad, just have to think some more about how exactly it should work :) |
I have a range of ideas really. One idea i had was to have some of the quests have the possibility of dropping "undropable uniques" as an alternative. Another thought was to have some of the higher tier quests drop "wirt only items". I also had the thought of their loot table only consisting of "logical" items - For example the butcher only dropping axes. One worry i have is that some items will be more difficult to acquire after implementing this. The helm of spirits is most easily farmed on nm butcher in vanilla, although that obviously matters less if the undead crown is available. My first thought was that they only drop the actual quest unique the first time you complete the quest with each character. Some specific quest reward ideas:
Anvil of fury Diablo Just tossing ideas out there. Edit: You could base the item quality on character level. |
This pr only drops the same type as the original unique item (Sword, Axe, Helm, Light Armor, Medium Armor, ...). For the undroppable uniques we have a issue #628 (and also a pr open #2930) For black mushroom we have a discussion in #5770 😉 For everything "drop only once per play" It's not that easy 😢 For diablo: |
Yeah I like that idea a lot. I think if Blizzard ever made quest for multiplayer they would have integrated them somehow. If you get Leorics Crown or Veil of Steel every time those quest become useless as you won't do them more than once. Repetition and farming is the name of the game in multiplayer. I think having less than 5% for the quest uniques rewards is more than generous as you'll probably do them thousands of times. |
I thought about checking the character and stash to see if they already have the quest reward in possession? |
With the two suggested changes and a rebase I'm all for merging this for 1.5.0 :) |
Yes! :) |
I've been thinking about this for a while and came up with an idea that maybe worth considering as well for the condition of the quest item:
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It's a good suggestion, let me run it by some people and think about it a bit. |
This pr changes how unique quest rewards (like Valor, Griswold's Edge or Bovine Plate) drop in multiplayer. Normal unique items that drop randomly from monsters are not affected.
The unique quest rewards only have a change of 25% to drop.
In the other 75% they drop a magic item of the same type (Sword, Axe, Helm, Light Armor, Medium Armor, ...).
Currently this is done for all unique quest rewards (including hellfire quest reward items like Bovine Plate).
The idea is to make the quests more interesting to play again in multiplayer and don't spam the unique quest reward items.
This pr could also be changed
This is up to a discussion.
I hope this pr helps to give us more options how to proceed with this topic (unique quest rewards). 🙂