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Fix visually overlapping sprites for wall spells #7208
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why touch all that whitespace stuff? |
what? |
all that stuff that was basically 2 duplicated blocks of code reusing variable names, you changed that to 2 sets of variables, why introduce unnecessary diff? Makes it harder to review ;) |
Please provide suggested changed and I'll commit |
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Looks good to me, expect some naming suggestions. Thanks 🙂
Personally I would like to do more refactoring. For example introduce a ProcessWallControl
that is used for both FireWall and LightningWall. Also I'm thinking about having startPositionLeft
and startPositionRight
and removing the { } that are only there for scoping. But all this is not directly related to the bugfix. 😁
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Co-authored-by: obligaron <obligaron@live.com>
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thanks 🙂
A word or two on what the issue is makes the log a bit more useful :) |
Fixes: #7205
Fixes the problem where wall spells create visible missiles that overlap in the center of the wall, resulting in double damage.