This mod shows a compass in the bottom middle of your screen and a list of people in your current squad. It is made with SQF commands which recently have been added to Arma3 and were not available back in the days of Arma2 or early Arma3. Meaning no weird workarounds with map elements are needed anymore which just eat more frames. A strong point of this UI is its customizability and its many features are all settable with CBA settings.
- CBA
- ACE 3
- ACRE
- TFAR (Both versions)
Rescale the UI elements in CBA settings, text can be rescaled on its own as well!
Choose which font is used in the UI
Choose which icon style should be used
Choose the colors that are used throughout the UI
Choose how your compass should look like
Enable or disable the Compass or Namelist on the fly, both or individually. Keybind to hide the UI is included
Or don’t, you choose. Also possible to show milradians!
Change the range of the compass on the fly either via CBA settings or keybindings
Do not want to update the compass every frame? Choose the refresh rate of it!
Time to get lost in the jungle again!
Change the size of the text of the squad name list. Smaller means more units will fit into one column!
Designate someone in your squad as your buddy, they will get their own icon so you will always find each other
SQL just died? No problem, Keybind included to see who is the next in rank
Color, icon and compass styles on mission level are supported!
DUI has a special variable mission makers can use.
Array of objects in missionNamepace
. Every unit or vehicle in this array will be tracked on compass. Be aware that this might be a performance issue if too many objects are added. Be also aware that you do not add a unit that is already in your squad, or else you have 2 icons for that unit.
Create a fitting title beginning with the tag word "BUG". In general, be as specific as possible when reporting bugs, it is good to tell how to reproduce it, so it gets fixed faster.
For requesting features create a new issue with the tag word "FEATURE" at the beginning of the title. Feature requests can range from new styles to whole new functionality. The feasibility of those requests will be analysed inside the feature request itself
Tell in detail what your PR will change, why it should be added and what benefits you think it will bring. PRs can be from new styles, bug fixes to whole new functionality. The changes will be reviewed within the PR.
Playable version (DEV) (You can build from source as well)
Playable version (STABLE)
BI Thread