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Merge pull request #422 from pellico/Fix_Revolute-joint-motor-target-…
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…position-is-broken-at-and-beyond-90-degree-angles

Fix #378 Added one example join_motor_position
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sebcrozet authored Dec 10, 2023
2 parents c33b4ee + 2fba50c commit 9ac3503
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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@@ -1,4 +1,7 @@
## Unlereased
### Fix
- Fix bug causing angular joint limits and motor to sometimes only take into account half of the angles specified by the user.

### Added
- Add `SphericalJoint::local_frame1/2`, `::set_local_frame1/2`, and `SphericalJointBuilder::local_frame1/2` to set both
the joint’s anchor and reference orientation.
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2 changes: 2 additions & 0 deletions examples2d/all_examples2.rs
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Expand Up @@ -17,6 +17,7 @@ mod damping2;
mod debug_box_ball2;
mod drum2;
mod heightfield2;
mod joint_motor_position2;
mod joints2;
mod locked_rotations2;
mod one_way_platforms2;
Expand Down Expand Up @@ -79,6 +80,7 @@ pub fn main() {
("Rope Joints", rope_joints2::init_world),
("Sensor", sensor2::init_world),
("Trimesh", trimesh2::init_world),
("Joint motor position", joint_motor_position2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
];

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79 changes: 79 additions & 0 deletions examples2d/joint_motor_position2.rs
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use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;

pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();

/*
* Fixed ground to attach one end of the joints.
*/
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);

/*
* A rectangle on a motor with target position.
*/
for num in 0..9 {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 2.0])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.1, 0.5);
colliders.insert_with_parent(collider, handle, &mut bodies);

let joint = RevoluteJointBuilder::new()
.local_anchor1(point![x_pos, 1.5])
.local_anchor2(point![0.0, -0.5])
.motor_position(
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
1000.0,
150.0,
);
impulse_joints.insert(ground_handle, handle, joint, true);
}

/*
* A rectangle on a motor with limits.
*/
for num in 0..8 {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 4.5])
.rotation(std::f32::consts::PI)
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.1, 0.5);
colliders.insert_with_parent(collider, handle, &mut bodies);

let joint = RevoluteJointBuilder::new()
.local_anchor1(point![x_pos, 5.0])
.local_anchor2(point![0.0, -0.5])
.motor_velocity(1.5, 30.0)
.motor_max_force(100.0)
.limits([
-std::f32::consts::PI,
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
]);
impulse_joints.insert(ground_handle, handle, joint, true);
}

/*
* Set up the testbed.
*/
testbed.set_world_with_params(
bodies,
colliders,
impulse_joints,
multibody_joints,
vector![0.0, 0.0],
(),
);
testbed.look_at(point![0.0, 0.0], 40.0);
}
2 changes: 2 additions & 0 deletions examples3d/all_examples3.rs
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Expand Up @@ -35,6 +35,7 @@ mod joints3;
// mod joints3;
mod character_controller3;
mod debug_internal_edges3;
mod joint_motor_position3;
mod keva3;
mod locked_rotations3;
mod newton_cradle3;
Expand Down Expand Up @@ -97,6 +98,7 @@ pub fn main() {
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
("Impulse Joints", joints3::init_world_with_joints),
("Joint Motor Position", joint_motor_position3::init_world),
("Locked rotations", locked_rotations3::init_world),
("One-way platforms", one_way_platforms3::init_world),
("Platform", platform3::init_world),
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79 changes: 79 additions & 0 deletions examples3d/joint_motor_position3.rs
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@@ -0,0 +1,79 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;

pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let mut impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();

/*
* Fixed ground to attach one end of the joints.
*/
let rigid_body = RigidBodyBuilder::fixed();
let ground_handle = bodies.insert(rigid_body);

/*
* A rectangle on a motor with target position.
*/
for num in 0..9 {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 2.0, 0.0])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1);
colliders.insert_with_parent(collider, handle, &mut bodies);

let joint = RevoluteJointBuilder::new(Vector::z_axis())
.local_anchor1(point![x_pos, 1.5, 0.0])
.local_anchor2(point![0.0, -0.5, 0.0])
.motor_position(
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
1000.0,
150.0,
);
impulse_joints.insert(ground_handle, handle, joint, true);
}

/*
* A rectangle on a motor with limits.
*/
for num in 0..8 {
let x_pos = -6.0 + 1.5 * num as f32;
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![x_pos, 4.5, 0.0])
.rotation(vector![0.0, 0.0, std::f32::consts::PI])
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1);
colliders.insert_with_parent(collider, handle, &mut bodies);

let joint = RevoluteJointBuilder::new(Vector::z_axis())
.local_anchor1(point![x_pos, 5.0, 0.0])
.local_anchor2(point![0.0, -0.5, 0.0])
.motor_velocity(1.5, 30.0)
.motor_max_force(100.0)
.limits([
-std::f32::consts::PI,
-std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32,
]);
impulse_joints.insert(ground_handle, handle, joint, true);
}

/*
* Set up the testbed.
*/
testbed.set_world_with_params(
bodies,
colliders,
impulse_joints,
multibody_joints,
vector![0.0, 0.0, 0.0],
(),
);
testbed.look_at(point![15.0, 5.0, 42.0], point![13.0, 1.0, 1.0]);
}
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