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Documentation update [skip ci]
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dimi309 committed Sep 30, 2023
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2 changes: 1 addition & 1 deletion docs/_glb_file_8hpp_source.html
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<div class="ttc" id="aclasssmall3d_1_1_glb_file_html_acfdbe51e25ac549cc5220118b40f8f02"><div class="ttname"><a href="classsmall3d_1_1_glb_file.html#acfdbe51e25ac549cc5220118b40f8f02">small3d::GlbFile::printTokensSerial</a></div><div class="ttdeci">void printTokensSerial()</div><div class="ttdoc">Print tokens as found in the token queues, without dereferencing queue references.</div><div class="ttdef"><b>Definition:</b> GlbFile.cpp:362</div></div>
<div class="ttc" id="a_model_8hpp_html"><div class="ttname"><a href="_model_8hpp.html">Model.hpp</a></div><div class="ttdoc">A 3D model class.</div></div>
<div class="ttc" id="aclasssmall3d_1_1_model_html"><div class="ttname"><a href="classsmall3d_1_1_model.html">small3d::Model</a></div><div class="ttdoc">A 3D model. It can be loaded from a WavefrontFile or GlbFile. It can also be constructed procedurally...</div><div class="ttdef"><b>Definition:</b> Model.hpp:38</div></div>
<div class="ttc" id="aclasssmall3d_1_1_glb_file_html_aad256dbe342d444e4f53dc534262a51e"><div class="ttname"><a href="classsmall3d_1_1_glb_file.html#aad256dbe342d444e4f53dc534262a51e">small3d::GlbFile::getMeshNames</a></div><div class="ttdeci">std::vector&lt; std::string &gt; getMeshNames() override</div><div class="ttdoc">Get a list of the names of the meshes contained in the file.</div><div class="ttdef"><b>Definition:</b> GlbFile.cpp:1106</div></div>
<div class="ttc" id="aclasssmall3d_1_1_glb_file_html_aad256dbe342d444e4f53dc534262a51e"><div class="ttname"><a href="classsmall3d_1_1_glb_file.html#aad256dbe342d444e4f53dc534262a51e">small3d::GlbFile::getMeshNames</a></div><div class="ttdeci">std::vector&lt; std::string &gt; getMeshNames() override</div><div class="ttdoc">Get a list of the names of the meshes contained in the file.</div><div class="ttdef"><b>Definition:</b> GlbFile.cpp:1126</div></div>
<div class="ttc" id="a_file_8hpp_html"><div class="ttname"><a href="_file_8hpp.html">File.hpp</a></div><div class="ttdoc">File parser virtual class.</div></div>
<div class="ttc" id="anamespacesmall3d_html"><div class="ttname"><a href="namespacesmall3d.html">small3d</a></div><div class="ttdef"><b>Definition:</b> BinaryFile.hpp:15</div></div>
<div class="ttc" id="aclasssmall3d_1_1_file_html"><div class="ttname"><a href="classsmall3d_1_1_file.html">small3d::File</a></div><div class="ttdoc">Abstract file parser class.</div><div class="ttdef"><b>Definition:</b> File.hpp:23</div></div>
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6 changes: 4 additions & 2 deletions docs/index.html
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<li>Font rendering</li>
<li>Sound (ogg and native files)</li>
<li>Collision detection</li>
<li>Frame-based animation</li>
<li>Skeletal animation (only based on rigs read from glb files; animation linked directly to models without bones/joints is ignored)</li>
<li>Frame-based animation (Wavefront)</li>
<li>Skeletal animation (glTF)</li>
</ul>
<h1><a class="anchor" id="autotoc_md3"></a>
Partly humorous list of things NOT supported</h1>
<ul>
<li>Animation read from glTF and linked directly to models without bones/joints</li>
<li>Non-PNG images</li>
<li>Scenes - no Scene data structure; just SceneObjects rendered in an infinite space</li>
<li>Ray tracing</li>
<li>ECS</li>
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