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Gujian 3 corrupted graphics on Nvdia #1784
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Does this work with wined3d? |
Oh yeah sorry for not being precise enough: The bug only happens in some areas. The one I showed you is when going outside of the village later in the story - when switching protagonist - At that time, it happens at multiple times in the village too, notably during a fight included in the story, and almost directly after switching characted while teaching martial arts to children, and near the a river with a boat. Otherwise, it also happens near the fountain in the capital (nearer in the story for you). I can send more screenshots if it helps. I will also try latest beta drivers just in case. |
Please provide a savegame if possible, I don't really have the time to play through the entire game to (maybe) find a spot where the bug appears. |
Okay, as @LordJBeckman said, no way to transfer saves ... But, I managed to get an apitrace, turns out, load time is tied to framerate .... So it was just excruciatingly slow. With DXVK_ASYNC=1 I ended up managing to get to a state where I could get it done. There goes the link: https://we.tl/t-Lif4srxNYK (on wetransfer since firefox send is dead and github won't take such large files...) |
@3kinox thanks, but the trace file is broken since it does not contain any DXGI calls, and I can therefore not replay it. Did you copy both |
@doitsujin I did copy both but indeed, I did not put the override. I'm on proton, and I've added the WINEDLLOVERRIDES=dxgi=n in launch option now. Here's the result: https://we.tl/t-HACeB5xUD8 |
Thanks, that one works. Seems like an Nvidia-only problem, it works fine on RADV but I can reproduce the bug on NV. |
Just chiming in to say the bug is still present with latest driver/dxvk (in proton ge). Any other thing I can do to help ? |
@3kinox Friendly ping. Could i get you to try this again with latest dxvk and drivers? |
@Blisto91 I tried with latest dxvk git and nvidia 515.57, no luck bug is still there. |
Made a trace so just adding it to the issue here. https://mega.nz/file/MpYW2ByB#Eq4bO7kfyx5yPbn3luhKLFXDSNSZYBKJruTe07PtYb8 It is a bit cursed since it doesn't show the main menu or loading screen so you can see the world blinking and everything loading in. The actual ingame time is at the end when you see the main character. |
Does the above PR fix the issue? |
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState will not retain the high bits. Found by CME. Should fix #1784.
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState will not retain the high bits. Found by CME. Should fix #1784.
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState will not retain the high bits. Found by CME. Should fix doitsujin#1784.
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState will not retain the high bits. Found by CME. Should fix #1784.
Seems to match behaviour of the D3D11 runtime, in that OMGetDepthStencilState will not retain the high bits. Found by CME. Should fix doitsujin#1784.
As can be seen in attached images, in some areas, graphics get corrupted on my Nvidia card, In particular on characters (main or NPC). This also happens near water, not sure if it is lighting related or something.
Also, it does not happen on my integrated intel card, only on Nvidia card. Does not happen on Geforce now either.
I attached log, and ran with vk validation layers already, did not see any particularly meaningul errors.
API trace makes the game freeze at launch so can't provide one seems. If I can add anything to help don't hesitate.
Software information
Game: Gujian3
API: dx11
Settings: any (tried from lowest to highest)
System information
Apitrace file(s)
Freeze game at launch
Log files
Gujian3_dxvk_config.log
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