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Train Simulator Classic uses D3D9on12 #3445
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Sorry, didn't spot that DXVK doesn't support DX12 at all! |
DXVK still supports the d3d11on12 interop together with vkd3d-proton, so it might still be relevant (although I don't know if there is any interest to support this). |
Oh, that's interesting to know - I thought they were separate projects and integration would be very difficult. |
So their understanding of a D3D12 version is to slap Microsofts D3D9on12 on it. That's a translation layer similar to DXVK except that it translates D3D9 to D3D12 instead of Vulkan. It's also very slow. Last time I tried it, it was running at 1/3 the speed of DXVK. So I really don't get what the Train Simulator devs are trying to achieve with this. Because it's definitely not gonna be faster on Windows. |
They are different enough that it makes sense for separate repos, but they share some implementations like 11on12. Main dxvk dev also helps working on vkd3d-proton. Anyway if it's to be supported it has to be implemented in both projects so it's legit to open a issue here. |
@Blisto91 I think VKD3D-Proton already has everything we would need. |
In the end, at least for TSC at the moment, this isn't actually needed as the DX12 version is literally just using 9on12 - as far as I can tell, running the DX12 version with Of course, maybe this is still useful for something else in the future. |
Yup, I agree. I don't plan to implement this atm but I'll keep the issue open in case I change my mind. |
Is there even any public documentation for this, including GUIDs for the interop interfaces? |
I'm trying to run the new DX12 Version of Train Simulator Classic under DXVK/Proton. It fails because ordinal 20 of
d3d9.dll
is not implemented, which after some research corresponds toDirect3DCreate9On12
.Software information
experimental-8.0-20230517
Log: steam-24010.log
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