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[d3d11] Implement better filtering when blitting video content #3984

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merged 1 commit into from
May 3, 2024

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doitsujin
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@rbernon This is mostly intended to replace the NEAREST sampler so that we can still have proper interpolation when upscaling. Please let me know if there are issues with your test case.

Unlike linear filtering this guarantees that we never read outside the source
region, and this also lets us perform color space conversion prior to filtering.
@rbernon
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rbernon commented May 3, 2024

Seems to be working as well, thanks!

@doitsujin doitsujin merged commit ab715a8 into master May 3, 2024
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@doitsujin doitsujin deleted the video-filter branch October 23, 2024 15:52
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2 participants