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[util] Hide Intel for Kena: Bridge of Spirits to skip faulty water re… …ndering path. #4207
[util] Hide Intel for Kena: Bridge of Spirits to skip faulty water re… …ndering path. #4207
Conversation
Does it behave the same on Windows when it sees Intel? |
Hi, this is the issue mentioned here: https://community.intel.com/t5/Graphics/Kena-Bridge-of-Spirits-Water-Glitch/td-p/1603888 There's also a yt video how the flicker looks like. The flicker is visible both on dx11 and dx12 but I captured a DX12 frame on Intel and replayed on NVidia and NV renders the same, hence this tells it is the game issue. The game detects Intel GPU and runs different path for water rendering which is buggy. It needs to be fixed by game devs, so at least it won't flicker when dxvk is used :) |
I tested it on Windows on Arc A770 |
I see the game doesn't ship amd_ags so it might not matter here but usually when wanting to just hide Intel it is preferred to use |
Yeah, I've seen it used for BatmanAK where when it detects Intel it just closes the game. I'll try the dxgi.hideIntelGpu = True to see the outcome. |
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I changed it to hideIntelGpu = True and it works. It's better because it tunes the dxvk behavior just for Intel. Thank you for suggestion :) |
👍 just need to change commit text to reflect that and I think it should be good. |
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/* Kena: Bridge of Spirits: intel water * | ||
flickering issues */ | ||
{ R"(\\Kena-Win64-Shipping\.exe$)", {{ | ||
{ "dxgi.hideIntelGpu", "True" }, |
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Missing }} },
after this line
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@MickAlmighty Friendly ping
Merged manually: 8c58bef |
… water rendering path.