[d3d8/9] Clear pLockedRect/Box contents universally on lock #4543
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Based on a test that I wrote and ran on Windows XP it looks like:
LockRect doesn't discriminate based on RTYPE and textures also get their pLockedRect contents clearedSo the Wine tests were partially incorrect for d3d8 and incomplete for d3d9 (the Wine test in question was d3d8 specific, in all fairness).
I'm waiting for @Blisto91 to confirm modern native behavior, and in the meantime I will do some general testing. Not that I expect anything to blow up due to this minor nit, but you never know.
Edit: All the above is confirmed on modern AMD and Intel Windows drivers.