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Gunderwurlde

2nd Year Computer Science Project at the University of Birmingham

A 2D top-down shooter game featuring competitive play over a network, artificial intelligence elements, a user interface, graphics and audio. The aim of the game is to survive as long as possible while clearing waves of enemies. In multiplayer the goal is to be the last team standing.

Written in Java using JavaFX.

Screenshots

Menu Game
Boss Pause Menu

Authors

  • Richard Miller - Game engine
  • Dominik Rys - Renderer and GUI
  • Timothy Mak - Audio, Input and Map Editor
  • George Curnock - Networking
  • Tomas Vycas - Enemy AI