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2D-platformer

After some discussion, we have the basic mechanics down.

Movement / Camera

  • Camera only moves left to right, with right lead.
  • Character can face and move in any direction
  • Jump Mechanics
    • Jetpack will initially function as a static jump, with a single burst
    • Future iterations will add limited fuel with recharge over time as well as ability to continuously use the jetpack.

Game Rules

  • Long timer (999 seconds maybe?) to complete level
  • Fixed enemy locations on each level
  • Checkpoint only at start of level
    • More in the future (perhaps before boss?)
  • Unlimited retries
  • 1 hit life
    • Off stage instant death
    • Additional "shield" item that adds another hit per level. Does not stack, but persists between levels
  • Unlimited tries
  • Scoring based on number of attempts per level

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