After some discussion, we have the basic mechanics down.
Movement / Camera
- Camera only moves left to right, with right lead.
- Character can face and move in any direction
- Jump Mechanics
- Jetpack will initially function as a static jump, with a single burst
- Future iterations will add limited fuel with recharge over time as well as ability to continuously use the jetpack.
Game Rules
- Long timer (999 seconds maybe?) to complete level
- Fixed enemy locations on each level
- Checkpoint only at start of level
- More in the future (perhaps before boss?)
- Unlimited retries
- 1 hit life
- Off stage instant death
- Additional "shield" item that adds another hit per level. Does not stack, but persists between levels
- Unlimited tries
- Scoring based on number of attempts per level